60 / 60 champions

OP4 champions

T19 champions

T213 champions

T320 champions

T47 champions

T57 champions

Champion positions are inferred from items, CS (minion counts) and summoner spells, with legacy lane/role hints also used as a signal; the five players on each team are inferred jointly. Only teams with at least four credible assignments enter position statistics: 28,123/45,098 teams (62.4%).

Data and limitations

Champion tiers use a Beta-shrunk win rate (50% prior, strength 200 games) so small samples do not dominate. Champion positions are inferred jointly for each five-player team from items, CS (minion counts) and summoner spells, with legacy lane/role hints also used as a signal. Only HIGH/MEDIUM assignments from teams with at least four credible positions enter position statistics (28,123/45,098 teams). This is a weak label, not exact teamPosition. Item data is final-inventory association without a purchase timeline, so it is not purchase order, causation or a direct recommendation.

Combat profiles are descriptive per-game or per-minute statistics. Synergies and difficult opponents require at least 100 shared games and are shrunk with 100 virtual games toward the expectation implied by both champions’ strength. They remain associations inside full 5v5 games, not lane matchups, causal effects or guarantees. Rune and purchase-timeline data are unavailable.

Patch distribution: 16.15.801 (9,586)、16.15.802 (7,752)、16.15.800 (4,568)、16.15.799 (643). Generated by scripts/build_classic_page.py at 2026-08-12 01:22.